Fundamentals
What Is Computer Vision? A Plain-English Guide for Gamers
What is computer vision? Learn how a vision pipeline turns video frames into detections, text and poses, which models it uses, and what hardware you need.
Console Vision Glossary: 58 Capture, Vision and Input Terms
Console vision glossary with 58 terms: capture card, HDCP, VRR, UVC, frame time, ONNX, DirectML, NMS, OCR, Titan Two, Remote Play, DigitalXIM and more.
Setup
Console Computer Vision: How PS5 and Xbox Video and Input Reach a PC
Console computer vision setup explained: how PS5 and Xbox video reaches a PC through a capture card and how input returns via Titan Two, Remote Play or Makcu.
Keyboard and Mouse on PS5 and Xbox: Native, Adapters, Software
How to use a keyboard and mouse on PS5 and Xbox: native support and which games allow it, hardware adapters like XIM and Titan Two, and the DigitalXIM plugin.
PS5 and Xbox Remote Play on PC: Setup, Network and Latency
Set up PS5 and Xbox Remote Play on a Windows PC: requirements, step-by-step setup, network speeds, quality limits, what latency to expect and troubleshooting.
Hardware
What Is the Titan Two? The Programmable Controller Adapter Explained
What is the Titan Two? ConsoleTuner’s programmable controller adapter explained: ports, Gtuner IV, GPC2 scripts, memory slots, computer vision and PS5 setup.
How to Choose a Capture Card for PS5 and Xbox Computer Vision
How to choose a capture card for PS5 and Xbox video on a PC: USB vs PCIe, UVC, passthrough, HDCP, latency, a spec table of current cards and OBS settings.
IRONICS
How to Use IRONICS Without a Titan Two
Use IRONICS without a Titan Two: run PS5 or Xbox Remote Play with the built-in Virtual Titan, or a Makcu, plus the capture card that every setup needs.
What Is DigitalXIM? Keyboard and Mouse on Console via IRONICS
What is DigitalXIM? The IRONICS plugin that sends keyboard and mouse input from your PC to PS5 or Xbox through a Titan Two, a Makcu or Remote Play.
Performance
PC Requirements for Real-Time Computer Vision on a Capture Feed
PC requirements for real-time computer vision on a capture feed: GPU tiers and VRAM, CPU, RAM, USB, Windows settings, frame time budgets and how to measure.
Input Latency Explained: Console, Capture Card and PC Vision Chain
Input latency explained for a console, capture card and PC vision chain: where each millisecond comes from, typical ranges, how to measure it and how to cut it.
ONNX Runtime and DirectML Explained: Running Vision Models on Windows
ONNX Runtime and DirectML explained: the ONNX format, CPU vs DirectML vs CUDA vs TensorRT, FP16 vs FP32, PyTorch export, real latency and common error fixes.
Questions? Ask the community.
Setup guides, release notes, support and access to IRONICS and IRONAIM all live on our Discord server.
Join discord.gg/ironaim